![]() The world itself contains a variety of gorgeous and interesting environments, both real and seemingly unreal thanks to the Unreal Engine (see what I did there?!). Occasionally a figure will appear at the end of hallways. ![]() Without these, the plot would make little to no sense and some of the puzzles would be more about guess work than anything else. Many of these address the reasoning behind the events that are taking place and the experiences that people have had. More often than not I was finding text logs (which are certainly the most interesting part of the game) that developed the side characters. I didn’t feel like I was searching for answers, more searching for the next McGuffin to push onto the next area. I often found myself scouring rooms until I found an item that seemed important, such as a key or an oddity of some sort. The problem here though is that there is little to no direction regarding where to go or what to do a lot of the time. The game plays something like Soma, with you exploring areas and solving light puzzles to progress to the next area. It’s a robotic head that talks to you for some reason. The research station is abandoned it’s up to you to explore and find out just what the hell is going on. You awake as Frank Gillman, one of the scientists, in a room with a bizarre glowing device and some sort of readout strapped to his hand. Lovecraft, Conarium tells the story of a group of scientists searching the Antarctic for ancient devices capable of doing something. Sure does look good with all those lighting effects!Ĭonnected to (although not a retelling of) At The Mountains Of Madness by H. Conarium tries! But sadly fails to pull it off. Many have used Lovecraftian themes through creature design or plot, but few can convey the same sense of unknowable fear and loss of sanity. It’s a horror that’s very difficult to convey in most visual forms of media, and video games are no exception to this, often due to player agency being so important in gaming. Madness, meddling with things that humans should be meddling with, gradual loss of sanity, horrors hidden just out of sight, terror of the unknown.
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